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Doubles his physical defense on turn 4 and adds 50-100 damage per attack via Gythhancement on turn 11. Try to kill him before turn 11-12 or you're in trouble!
A challenging first boss but very easily winnable if you keep up the damage and only heal when your HP gets under 200 (until Gythhancement, in which case heal when your HP gets under 320).
SPOILER[]
HP: 2000
Adds 40-60 damage via Gythhancement on turn 4 or 5, making for a challenging fight!
Keep up the offensive and use Fortify after it uses Gythhancement!